If you're thinking of playing, please e-mail me at Rustybutterknife(AT-AT Walker) gmail(DOT) com
Tell me your preferred class, phone number, and your schedule. If you know anyone else who'd like to play, they're welcome to (besides "you know who"), just have them e-mail me as with the same information. I'm shooting for 5 or 6 players.
Before starting a campaign, I'd like to try a couple of one-off adventures before starting a campaign, partially to get more ideas together for a campaign, and also so that we're all familiar with the rules.
I'm willing to make characters with you whenever you're free, and, at least to start out with I'm willing to make pre-made characters. For the campaign, you'd make you're own, with or without my guidance. You do not need dice (they will be provided if needed) or the books (unless you're making a character on your own) for gaming.
Here's a list of ideas I had for adventures lasting 2-3 sessions, just to start out with:
- I could adapt a classic, relatively short, 1E module. I have one in mind, that's probably not one you've played or heard of (Tomb of Horrors, Keep on the Borderlands, Temple of Elemental Evil).
- Dungeon Magazine online has a pdf of their most recent issue for free, and has two Heroic Level (1st - 10th) adventures inside of the right length.
- A Paragon Level (11th - 20th) adventure involving a Dragon. More details as I think of stuff.
- Keep on the Shadowfell, which is a published adventure that came out at the same time as the new edition.
Right now I'd prefer to do the adaptation, and a paragon level adventure (in that order) the most because it would give me more opportunity to get to know the nuts and bolts of the system than a pre-made 4E module. Let me know what you think.